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Facility 


It includes a diverse information about Facilities

 


Contents

Resource facilities

 

Facilities

 

Missile Facilities

 

MISC Facilities

 

 


Resource Facilities


Metal Mine

  • Description

Metal is one of the most widely used resources for your empire development

Metal is required for nearly everything such as facilities, resource mines, ships, defense weapons, research, and so on

Massive demand for Metal urged human being to develop the most advanced technology of mining and refining Metal 

 

  • Feature

Each level of upgrading increases the production of Metal

Metal production rate varies with mass type of the planet

 

< Metal Production Rate by Mass Type >

Very Low  - Metal production is smaller by 20%  

Low          - Metal production is smaller by 10% 

Medium   - Standard

High         -  Metal production is bigger by 10% 

Very High -  Metal production is bigger by 20% 

 

 
  • Description

Scientists discovered that when high-generated laser is projected onto some raw material it can acquire extraordinarily high durability

and named it Crystal. Since the beginning of space colonization era, it became the second most widely used resource next to Metal

Raw Crystal might easily lose its potential durability when exposed to Hydrogen gas, and it must be stored in water

Since the demand for Crystal always has been overwhelming the supply, it should be used with caution 

 

  • Feature

Each level of upgrading increases the production of Crystal

Crystal production rate varies with mass type of the planet

 

< Crystal Production Rate by Mass Type >

Very Low  - Crystal production is bigger by 20%  

Low          - Crystal production is bigger by 10% 

Medium   - Standard

High         -  Crystal production is smaller by  10% 

Very High -  Crystal production is smaller by  20% 

 

 


Gas Synthesizer

  • Description

Large amount of gas is required especially for ships : building, operating, engine research, etc.

Thus, demand for Gas become far higher in war than in peace

Gas is buried below low-temperature lithosphere under the sea, and thus it's usually more abundant in low-temperature planets 

 

  • Feature

Each level of upgrading increases the production of Gas

Gas production rate varies with the temperature of the planet

 

Standard : Zero degree

  • Gas production will be Increased  by 0.4% for every  (-1) degree
  • Gas Production will be decreased by 0.4% for every  (+1) degree

 

 


Solar Plant

  • Description

Mining resource requires massive amount of electricity, and solar generation was proved to be possibly the most efficient electricity

generation technology. Without sufficient solar energy it would be impossible to keep your mining working at maximum productivity

Note that Solar Plant on a planet closer to the sun generates more electricity than Solar Plant on a distant planet does

 

  • Feature

If Energy is insufficient, resource production will be decreasing

Energy production varies with the temperature of the planet

 

Standard : Zero degree

  • Energy production will be Increased  by 0.2% for every (+1) degree
  • Energy Production will be decreased by 0.2% for every (-1)  degree

 

 


Metal Storage

  • Description

Fast developing empires could find that storing Metal is a challenging problem

Sufficient space should be secured by upgrading Metal storage at right time

 

  • Feature

If the storage capacity is exceeded, Metal mining process will be halted immediately

Each level of upgrading increases storage capacity

 

 


Crystal Storage

  • Description

Crystal should be stored under water, and Crystal storage required another technology totally different from Metal Storage technology.

So the technology came into actual application a few centuries later than Metal Storage technology

 

  • Feature

If the storage capacity is exceeded, Crystal mining process will be halted immediately

Each level of upgrading increases storage capacity

 

 


Gas Tank

  • Description

Compared with Metal Storage or Crystal Storage, Gas Tank was relatively easier for engineers to design

But the risk of explosion required most strict and precise control in handling excessive Gas synthesizing

 

  • Feature

If the tank capacity is exceeded, Gas synthesizing will be halted immediately 

Each level of upgrading increases tank capacity

 

 


Recycling Plant

  • Description

In Recycling Plant disused resource is recomposed into usable resource through no less than 7 times repetition of vacuum filtering process

Complicated location requirements allows Recycling Plant to be built only in home planet

 

  • Feature

Each level of upgrading Recycling plant increases resource production by 30%

It can only be built in home Planet, only be effective in home planet

 

 


Facilities


Robotics Factory

  • Description

In Robotics Factory all the construction robots are built which are designed to work in a wide range of harsh atmospheric conditions

Building higher level buildings requires more sophisticated robots from higher level Robotics Factory

 

  • Feature

With higher level of Robotics Factory, you can build a diverse facilities

Each level of upgrading reduces the time needed to construct buildings

 

 


Research Center

  • Description

Large and strong space empires can be established only through most advanced technologies.

Empires with higher level of Research Center would be faster in researching technologies.

Later, if you succeed in establishing Intergalactic Research Network all the researchers over all your colony planets

could work together to advance your technologies even faster

 

  • Feature

With higher level of Research Center, time for research will be reduced

 

 


Design Academy

  • Description

Some of the most radical scientists separated themselves from Research Center and established Design Academy of War-Ship (DAW)

in which they focus on War-Ship technologies. So, only empires with DAW can build high-Tier War-Ship.

Intergalactic Peace Federation banned Carrier and higher-Tier ships,

but there are some reports allege the regulation is violated in secret by a few aggressive empires

 

  • Feature

With higher level of Design Academy, you might get a Ship Design with high probability

 

 


Xion Laboratory

  • Description

In Xion Laboratory Xion powder can be refined and crystallized, and also Xion crystal can be decomposed into powder

Xion has been regarded as the most powerful source of energy since Nightmare equipped with Xion came into prominence in the years of

The Universe War XVII, and it has always been at the center of the biggest conflicts between empires.

Currently, 3 kinds of Xion are known and used as energy source for high-Tier War-Ships.

You must build the Xion Laboratory to compose and decompose the Xion powder and, it can be built only in home planet

 

  • Feature

In order to view the amount of possession or conduct composition/decomposition, you need to build Xion Laboratory 

It can only be built in home planet (See more about Xion)

 

 


Military Factory

  • Description

In Military Factory ships and defense weapons are built

With upgraded Military Factory, you can hire distinguished engineers for ships and weapons of higher technology

Also, you can enjoy the shortened building time

 

  • Feature

With higher level of Military Factory, you can build a diverse ships and defenses also you can build units faster

 

 


Alliance Conference Center 

  • Description

Alliance Conference Center is required when you want to command a joint fleet. Even the most powerful empire just 

can not dominate the universe alone, and alliances have been formed  throughout galaxies.

Meetings for joint operations with alliance members are convened at Alliance Conference Center, and the decisions always have 

grave consequences

 

  • Feature

Alliance Conference Center is required to command joint fleet

 

 

< Joint Fleet Command Officer >

1) Alliance Conference Center

  • It is required when you invite and operate a joint fleet as a Joint  Fleet Command Officer (JFCO)

 

2) Joint Fleet Commander Officer

  • If you invite a joint fleet, you become JFCO and can operate the joint fleet

 

3) Joint Fleet Invitation

 

4) Commanding a Joint Fleet

  • Maximum for 72 hours from the time of forming
  • Joint fleet mission can be launched only after all the invited fleets arrive at the inviting planet

 

5) Dissolution

  • A joint fleet is dissolved when JFCO's ships are destroyed all together
  • A joint fleet is dissolved after 72 hours from forming If it reaches 72 hours in the middle of a mission
  1. The joint fleet will be dissolved automatically when the fleet returns
  2. The joint fleet will be dissolved automatically when the on-site operation ends                                                                                           (if it's in the middle of on-site operation of an occupation mission)
  3. The joint fleet will be dissolved automatically when the fleet arrives at the destination                                                                                 (if it's in the middle of deployment mission)
  • JFCO cannot dissolve the joint fleet
  1. When the fleet is in the middle of a mission
  2. When the fleet stays at Control Planet to guard (See more about Occupation mission)

 

6) ETC

  • Gas is not consumed when the joint fleet is dissolved and returning
  • JFCO's unit score is increased by the amount of the points of invited fleets  (See more about Unit Points)
  • If the number of the members are lower than 5, JFCO can invite another alliance member

 

 


IXS Computing Farm

  • Description

IXS-2000 is the most powerful supercomputer ever for construction and building optimization.

Only a few gifted programmers in the universe can hold the command over its operational complexity

Despite its astronomical cost IXS-2000 and the programmers will prove themselves worth with its performance boost in building time

Also, the computing farm is designed to enable all your colony planets to share the benefits of IXS-2000 on your home planet

 

  • Feature

Each level of upgrading reduces the time for building innovatively

It can only be built in home planet and influence on all the planets

 

 


Advanced Research Annex

  • Description

In order to meet the request for faster research Advanced Research Annex (ARA) is required,

which provides researchers with wide variety of facilities to help with their research and even with their personal lives.

This kind of extraordinary support for research proves the importance of research for developing the universe.

Each level of ARA is designed to reduce its original research time by 20%

 

  • Feature

Each level of ARA is designed to reduce its original research time by 20%

It can only be built in home planet and influence on all the planets

 

 


Space Dockyard

  • Description

Because the weight of Carrier-Tier and Titan-Tier ships could crush the crusts of planets, they are built in Space Dockyard

In order to prevent the total collapse of mankind, IPF (Intergalactic Peace Federation) banned those ships,

and Space Dockyard can be built secretly only in colony planets, when you choose a power over peace

 

  • Feature

You can build ships over Carrier-Tier 

It can only be built in Colonies, not in  home planet

 

 


Lunar Base

  • Description

Lunar Base administers all the activities in moon, including communication with the mother planet,

managing construction supply, and providing residence to workers, controlling atmospheric conditions, etc.

Upgrading Lunar base increases the field, and enables more buildings to be built and upgraded

 

  • Feature

Each level of upgrading increases the field by 3

Note that Lunar Base also takes 1 field up, which means you can build for 2 fields for each level of Lunar Base

It can only be built on Moon

 

 


Space Radar

  • Description

With Space Radar, all the fleet operations in a certain range can be scanned

Based the scan reports Hyperspace Missiles can be launched to shoot down enemy fleets in moving

Radar scan consumes Gas and needs to be performed with caution.  Upgrading of Scan Radar will increase the scan range

 

  • Feature

Upgrading of Scan Radar will increase the scan range by 2 systems per level

It consumes 5,000 Gas whenever it operates

It can only be built on Moon

 

 


Warp Gate

  • Description

Fleets can teleport instantaneously from one Warp Gate to another

The operation of Warp Gate requires enormous amount of energy, and needs to be cooled down very long time until the next operation

Note that scientists proved that there is no feasible solution to teletransport resource through Warp Gate

Higher level of Warp Gate requires less cool-down time

 

  • Feature

Higher level of Warp Gate requires less cool-down time

Resources cannot be warped

It can only be built on Moon

 

< Warp Gate Cool-down TIME >

         Upgrading of Warp Gate will decrease the cooldown by 20% per level

 

 


Missile Facilities


Missile Silo

  • Description

In Missile Silo, Ballistic Missiles and Anti-missile Missiles are stored. Ballistic Missiles are used to demolish enemy defense turrets and cannons

You will have to be fully aware of nearby enemies with Missile Silo, and to prepare Anti-missile Missiles to block incoming missile attack

 

  • Feature

Each level of upgrading increase the storage of 50 missiles

a Ballistic Missile takes up  2 slots, so you can storage 25 ballistic missile per 1 level of Missile Silo

an Anti-missile Missile takes up 1 slot , so you can storage 50 Anti-missile Missile per 1 level of Missile Silo

 

 


Quark Missile Silo

  • Description

In Quark Missile Silo, Quark Missiles are stored

Quark Missile is designed to destroy some of enemy buildings of strategic importance,

and if it hits the right target, damage could be fatal to the enemy empire

But high miss rate, high manufacturing cost and high stand-by cost require extreme caution before launching resolution

 

  • Feature

Each level of upgrading increases Quark Missile storage by 5 

You need 50 Energy for 1 Quark Missle 

 

 < Facilities which can be destroyed by Quark Missile >

  • Military Factory
  • Missile Silo
  • Quark Missle Silo
  • Hyperspace Missile Silo
  • Space Dockyard
  • Space radar
  • Warp gate

 

                          


Hyperspace Missile Silo

  • Description

In Hyperspace Missile Silo, Hyperspace Missiles are stored

Hyperspace Missile is a missile against moving fleets which can be launched only from a moon

Even when the amount of damage itself is not very serious, it can still ruin the entire fleet operations

So, IPF (Intergalactic Peace Federation) had to strictly prohibit its use during non-wartime

 

  • Feature

Each level of upgrading increases Hyperspace Missile storage by 5 

It can only be built on Moon, also It can be launched during the war

 

 


MISC Facilities


Control Center

  • Description

Control Center is the facility where can provide control of units, it includes both of ships and defenses

 

  • Feature

It does not require field when upgraded

Control of units will be increased once upgraded

It can be upgraded in both of Home planet and Colony, It will be indicating in maximum control

Make sure that not to be occupied